Monday, October 13, 2014

GuildCraft Dev Diary: Hiatus

This development diary will be taking a break for a while. At this point, I've learned a fair amount about Unity and solved some interesting software design problems. Before I sink more time into this project I need to see how some decisions made by faceless corporations play out.

  • Rumor has it that Unity is up for sale, which could result in this project changing engines.
  • The new GUI for Unity is finally in beta but is missing some fairly important functionality, mostly related to support for different font sizes and resolutions.
  • Wizards of the Coast has not revealed their licensing plans for D&D 5th edition yet. Anyone reading between the lines of this dev diary should have noticed that in an ideal world the turn-based RPG I am working on would be targeted at an OGL version of D&D 5e. Licensing information is expected to be available at the end of the year.

While I wait for those unknowns to be resolved I will be catching up with some of the turn-based games that were released this year.

Aside: I was pleasantly surprised by how many people found my post about coding a rules engine for a pen & paper RPG to be helpful. That post has had roughly three times more views than my other posts and some traffic that suggests the link was shared among coworkers. 


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